Living Spaces Cluster
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Read more: SENSORIAL
Actualmente, se está produciendo un incremento en la toma de conciencia sobre la importancia de crear espacios saludables, que apoyen el bienestar tanto físico como emocional de todas las personas que interactúan o habitan en esos espacios. En esta misma línea, mientras que tradicionalmente la práctica arquitectónica ha estado dominada por el ojo/la vista, en las últimas décadas un número creciente de arquitectos y diseñadores han comenzado a considerar el papel que desempeñan los otros sentidos, a saber, el oído, el tacto y el olfato. Sin embargo, hasta la fecha ha habido relativamente poco reconocimiento en el sector hábitat de la creciente comprensión de la naturaleza multi-sensorial de la mente humana que ha surgido en el campo de la investigación de la neurociencia cognitiva. Especialmente, no se ha empleado ningún marco metodológico y tecnológico que permita sistematizar la disponibilidad de evidencias empíricas sobre el impacto de un espacio multi-sensorial en la experiencia, el bienestar e, incluso, la salud de los usuarios.
El proyecto SENSORIAL permitirá, de manera novedosa en el sector hábitat, inferir la calidad de la experiencia multi-sensorial percibida por las personas en diferentes momentos a través de la combinación de nuevos sistemas inteligentes sensibles al contexto (en inglés, context-aware computing) y los últimos descubrimientos realizados en el ámbito de la neurociencia y la neuroarquitectura sobre la estimulación cognitiva en el diseño de espacios.
Los resultados del proyecto SENSORIAL, se aplicarán a la digitalización y mejora de procesos en la cadena de valor del diseño y construcción de espacios de interiorismo y entornos multi-sensoriales, en concreto:
Programa de Agrupaciones Empresariales Innovadoras (AEI) del Ministerio de Industria, Comercio y Turismo: AEI-010500-2022b-313.
Read more: SENSATUR
The interior design of tourist spaces plays a central role in triggering emotions among tourists and visitors and in making interactions with them more significant and attractive. At the same time, designs should reflect the heritage and the storytelling of the surroundings and should keep in mind the operational needs of the teams that manage tourist centers on a day-to-day basis.
In this context, the SENSATUR project explores the combination of Evidence-Based Design methodology and technologies used to develop new intelligent systems, in order to objectively and empirically assess the impact of interior design and museum discourse on changes in the perception, emotions and behavior of visitors to tourist spaces.
The results of the SENSATUR project will allow for the digitization of the collection processes of data relating to the influence of interior design on user behavior. For companies that form part of the habitat ecosystem, this means that:
Innovative Business Groups Program (AEI) of the Ministry of Industry, Commerce and Tourism: AEI-010500-2021b-149.
Read more: CoontractVR
The leisure industry is one of the sectors that in recent years has advanced the most in proposing multi-channel experiences in order to achieve more customized entertainment experiences for its customers. Additionally, the recent pandemic has made it necessary to update and add new design principles in this specific environment. These new principles now require and will require - post-pandemic - an adaptation of physical leisure spaces that takes into account new attributes, such as the multi-functionality of the space or the enhancement of the perception of hygiene, safety and the well-being of the client. Therefore, in order to remain competitive, the leisure space must assimilate this type of intervention by way of new contract projects.
One of the main results of the ContractVR project will be the co-creation of a conceptual space (or Concept Room) that allows a response, from an interior design point of view, to emerging consumer needs and to the habits of families who use leisure spaces. This conceptual space will serve as a laboratory of ideas for the managers of these types of spaces in the near and distant future. Furthermore, it will serve as a specific instrument to structure an open process for the exploration, reflection and design of new interior design experience challenges and opportunities.
In a way that is novel for the contract-hospitality sector, the validation of the Concept Room developed by the project will be carried out in a real-time, multi-user, holo-communications environment. This technology, developed by the i2CAT Foundation, will make it possible to virtually validate and experience the conceptual space developed by ContractVR, within a context closer to the reality of the final space.
The results of the project will be applied to the digitization, process improvement and increased competitiveness - within the value chain - of the design and equipping of contract spaces in the leisure industry, and will be aimed specifically at:
Manufacturers of equipment for contract spaces, promoting their capacity for innovation in the design and manufacture of products for contract spaces intended for leisure and empowering their role in every phase of the interior design process for the space.
Interior design studios or architects in charge of renovating the space, shifting from the unidirectional and periodic presentation of 3D representations towards a continuous and co-creative design experience.
Managers and promoters of leisure spaces, minimizing risks and reducing costs, thanks to a better understanding of the expected performance of the equipment to be used in the space.
Clients or end users of the space, by way of new mechanisms that allow for the remote evaluation of the quality of the experience, in addition to allowing for a more direct and precise way of introducing any necessary modifications.
Innovative Business Groups Program (AEI) of the Ministry of Industry, Commerce and Tourism: AEI-010500-2021-180.
Read more: Interiors Living Lab
The purpose of the Interiors Living Lab or Laboratori d'hàbitat is to enable the measurement of the user's behavior of real spaces according to the configuration of their interior design: types of product used, location, colors, lighting...
The Lab non-invasive methodologies and technologies that enable the detection and analysis of users' biometric response in order to identify their emotions and variations in behavior.
Big data analysis allows space managers to modify interior design in order to simulate a change in user behavior and increase the efficiency oh that space. In medical settings the efficiency of a space can be measured in terms of induction of relaxation (children before consultation) or speed of recovery in postoperative. In corporate environments, the efficiency of a space can improve the type of interaction that is intended for employees. In terms of a tourist establishment, the joy or stimulus of consumption.
The technologies of the Interiors Living Lab are applicable to any space that can be monitored: hotels, hospitals, schools, offices... and the procedure used is designed to respect the right to privacy of users.
The focus of the lab in the initial phase has focused on hotel spaces. The data obtained allow the co-creation of a space with the entire value chain: product and brand designers, interior designers and managers of spaces (hotels).
Interiors Living Lab will help companies to:
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Project co-financed by the European Regional Development Fund (ERDF) of the European Union, within the framework of the ERDF Operational Program of Catalonia 2014-2020. Investment objective in growth and occupation. Coordinated intervention initiative PECT TurisTIC in family, operation "Op. 11 Habitat Laboratory".
The total investment of the project is 441.076,20 € of wich 220.538,10 € are supported by the FEDER funds.
The thematic objective of this project is: "OT1. Promote research, technological development and innovation"
The indicators for evaluating the results are the following:
- Number of companies cooperating with research centers
- Percentage of companies which make technological innovations
with the support of:
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